Klarinet Archive - Posting 000113.txt from 2007/03

From: "dnleeson" <dnleeson@-----.net>
Subj: RE: [kl] Bright and dark sounds
Date: Thu, 08 Mar 2007 09:30:13 -0500

Of course the slightest variation in embouchure can and will
alter the sound. But how do you propose that a player determine
darkness of sound in actual practice? The teacher tells the
student, "Your sound is not dark enough." Exactly what equipment
is needed to begin the process of exercising control over the
proportions of the frequencies? And once one has decided that
the embouchure needs to have this or that done to it (as shown by
the equipment that meaures this entire business), how does one
retain the embouchure needed when all the equipment is taken
away. It iseems to me to be an entirely impractical way of
obtaining a pleasant and melifluous sound.

Dan Leeson
DNLeeson@-----.net

-----Original Message-----
From: Martin Baxter [mailto:martinbaxter@-----.net]
Sent: Thursday, March 08, 2007 2:23 AM
To: klarinet@-----.org
Subject: Re: [kl] Bright and dark sounds

Dan
This matter does seem worth further discussion.
I have always believed that by slight variations in embouchure I
can
alter the sound I make; ignoring the variations given by
different
reed/m'piece combinations. Do you not consider this is so? If it
is
so; and others seem to hear me doing it, what actually is
happening?
Martin

On 8 Mar 2007, at 00:52, dnleeson wrote:

>
> Tim, it seems to me that you have neglected an important aspect
> of this issue, namely this: what does a player do to exercise
> control over the proportion of the frequencies that create
either
> bright sounds or dark sounds? How does the mechanism work? A
> student says, "I want to have a dark sound. What do I have to
do
> to get one?" And the answer cannot be, "change the proportion
of
> the frequencies you produce and the sound will be dark." That
is
> neither comprehensible nor meaningful nor do-able. It is
> witchcraft used to achieve an end that is entirely unclear.
>
> I perceive that you are using a scientific method to describe
> sound characters, but with no idea of how one achieves those
> given popular but meaningless names of dark and bright.
>
> Dan Leeson
>
>
>
>
>
>
>
> ---------------------------------------------------------------
---
>

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