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Doublereed Archive - Posting 000072.txt from 2008/02

From: Mike Benthin -MUTS oboe support <benthin@-----.net>
Subj: Re: [DR-L] oboe featured in Wii game "Nights"-are electronics
Date: Wed, 13 Feb 2008 23:57:27 -0500

My question was to ask how people feel about being replaced by "sampling"?
-This from daughter:
That link you found plays only the beginning, middle, and end
(it has funny ''fast forwward' parts. XD they
sounded funny.)
Here I made it only 2 Megabytes of good quality direct
download for you :) Hosted on my site, to send to
your list
http://www.geocities.com/the_fider/Sumi/CrystalChoirsmall.mp3

"At least half of the music from the game uses the
Wii's soundboard, or part of it for the songs (like it
may use a real track of a violin or singing, and
overlay that in parts onto Midi sound from the Wii's
soundboard). Games nowadays have to use it at least a
little, cause you can only fit so much music and sound
on a CD or DVD already crammed with visual and
programming imformation. But videogame systems
nowadays have such good soundcards you can't tell half
the time. That's why I was asking you cause to me the
Oboe sounded really real, but I wasn't sure."

Eric Dannewitz wrote:
> Um, is this news? There are a TON of games that use synthed music. And
> there are a lot that do not. The Super Mario Galaxy game has an
> excellent soundtrack that seems to have both synth and real instruments
> in it. And the forth coming Super Smash Brothers Brawl has some great
> music in it too.
> Though it is hard to tell sometimes as the sample libraries sound pretty
> darn good.

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